BFModule.BFGTLUtils.ValueNode#

class BFModule.BFGTLUtils.ValueNode#

Bases: BaseNode

BFGTLUtils.BFGTLDevice node class to access or modify nodes with any kind of value.

Inheritance Diagram:

Inheritance diagram of BFModule.BFGTLUtils.ValueNode

__init__(*args, **kwargs)#

Overloaded function.

  1. __init__(self: BFModule.BFGTLUtils.ValueNode) -> None

  2. __init__(self: BFModule.BFGTLUtils.ValueNode, valueNode: BFModule.BFGTLUtils.ValueNode) -> None

  3. __init__(self: BFModule.BFGTLUtils.ValueNode, baseNode: BFModule.BFGTLUtils.BaseNode) -> None

Methods

__init__(*args, **kwargs)

Overloaded function.

assign(self, arg0)

Attributes

Description

Retrieve the node description.

DisplayName

Retrieve the node display name.

Name

Retrieve the node name.

NodeAccess

Retrieve the node accessibility.

NodeType

Retrieve the node type.

StrValue

A string representation of the node value.

ToolTip

Retrieve the node tool-tip.

Valid

This instance represents a valid node.

isNull

Check if node in NULL or not valid.

property Description#

Retrieve the node description.

Type:

str

property DisplayName#

Retrieve the node display name.

Type:

str

property Name#

Retrieve the node name.

Type:

str

property NodeAccess#

Retrieve the node accessibility.

Type:

BFGTLAccess

property NodeType#

Retrieve the node type.

Type:

BFGTLNodeType

property StrValue#

A string representation of the node value.

Getter:

returns the string representation of the node value.

Setter:

sets the value of the node using a string literal.

Type:

str

property ToolTip#

Retrieve the node tool-tip.

Type:

str

property Valid#

This instance represents a valid node.

Getter:

Returns TRUE if valid, FALSE otherwise

Type:

bool

assign(self: BFModule.BFGTLUtils.ValueNode, arg0: BFModule.BFGTLUtils.BaseNode) BFModule.BFGTLUtils.ValueNode#
property isNull#

Check if node in NULL or not valid.

Getter:

Returns TRUE if NULL, FALSE otherwise

Type:

bool