BFModule.BFGTLUtils.FloatNode#
- class BFModule.BFGTLUtils.FloatNode#
Bases:
BaseNode- __init__(*args, **kwargs)#
Overloaded function.
__init__(self: BFModule.BFGTLUtils.FloatNode) -> None
__init__(self: BFModule.BFGTLUtils.FloatNode, floatNode: BFModule.BFGTLUtils.FloatNode) -> None
__init__(self: BFModule.BFGTLUtils.FloatNode, baseNode: BFModule.BFGTLUtils.BaseNode) -> None
Methods
__init__(*args, **kwargs)Overloaded function.
assign(self, arg0)Attributes
Retrieve the node description.
Retrieve the node display name.
The value of the
FloatNodenode.The node value increment, where valid values are defined by the set \(v(n) = Minimum + Increment * n; Minimum <= v(n) <= Maximum\).
The maximum valid value of the
FloatNodenode.The minimum valid value of the
FloatNodenode.Retrieve the node name.
Retrieve the node accessibility.
Retrieve the node type.
Retrieve the node tool-tip.
This instance represents a valid node.
Check if node in NULL or not valid.
- property Increment#
The node value increment, where valid values are defined by the set \(v(n) = Minimum + Increment * n; Minimum <= v(n) <= Maximum\).
- property NodeAccess#
Retrieve the node accessibility.
- Type:
- property NodeType#
Retrieve the node type.
- Type:
- property Valid#
This instance represents a valid node.
- Getter:
Returns true if valid, false otherwise
- Type:
BFGTLUtilBool
- assign(self: BFModule.BFGTLUtils.FloatNode, arg0: BFModule.BFGTLUtils.BaseNode) BFModule.BFGTLUtils.FloatNode#
- property isNull#
Check if node in NULL or not valid.
- Getter:
Returns true if NULL, false otherwise
- Type:
BFGTLUtilBool