BFModule.BFGTLUtils.CommandNode

class BFModule.BFGTLUtils.CommandNode

Bases: BaseNode

__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: BFModule.BFGTLUtils.CommandNode) -> None

  2. __init__(self: BFModule.BFGTLUtils.CommandNode, commandNode: BFModule.BFGTLUtils.CommandNode) -> None

  3. __init__(self: BFModule.BFGTLUtils.CommandNode, baseNode: BFModule.BFGTLUtils.BaseNode) -> None

Methods

Execute(self)

Execute a command node.

__init__(*args, **kwargs)

Overloaded function.

assign(self, arg0)

Attributes

Description

Retrieve the node description.

DisplayName

Retrieve the node display name.

Name

Retrieve the node name.

NodeAccess

Retrieve the node accessibility.

NodeType

Retrieve the node type.

ToolTip

Retrieve the node tool-tip.

Valid

This instance represents a valid node.

isNull

Check if node in NULL or not valid.

property Description

Retrieve the node description.

Type

str

property DisplayName

Retrieve the node display name.

Type

str

Execute(self: BFModule.BFGTLUtils.CommandNode) None

Execute a command node.

property Name

Retrieve the node name.

Type

str

property NodeAccess

Retrieve the node accessibility.

Type

BFGTLAccess

property NodeType

Retrieve the node type.

Type

BFGTLNodeType

property ToolTip

Retrieve the node tool-tip.

Type

str

property Valid

This instance represents a valid node.

Getter

Returns TRUE if valid, FALSE otherwise

Type

bool

assign(self: BFModule.BFGTLUtils.CommandNode, arg0: BFModule.BFGTLUtils.BaseNode) BFModule.BFGTLUtils.CommandNode
property isNull

Check if node in NULL or not valid.

Getter

Returns TRUE if NULL, FALSE otherwise

Type

bool