BFModule.BFGTLUtils.FloatNode

class BFModule.BFGTLUtils.FloatNode

Bases: BaseNode

__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: BFModule.BFGTLUtils.FloatNode) -> None

  2. __init__(self: BFModule.BFGTLUtils.FloatNode, floatNode: BFModule.BFGTLUtils.FloatNode) -> None

  3. __init__(self: BFModule.BFGTLUtils.FloatNode, baseNode: BFModule.BFGTLUtils.BaseNode) -> None

Methods

__init__(*args, **kwargs)

Overloaded function.

assign(self, arg0)

Attributes

Description

Retrieve the node description.

DisplayName

Retrieve the node display name.

FloatValue

The value of the FloatNode node.

Increment

The node value increment, where valid values are defined by the set \(v(n) = Minimum + Increment * n; Minimum <= v(n) <= Maximum\).

Maximum

The maximum valid value of the FloatNode node.

Minimum

The minimum valid value of the FloatNode node.

Name

Retrieve the node name.

NodeAccess

Retrieve the node accessibility.

NodeType

Retrieve the node type.

ToolTip

Retrieve the node tool-tip.

Valid

This instance represents a valid node.

isNull

Check if node in NULL or not valid.

property Description

Retrieve the node description.

Type

str

property DisplayName

Retrieve the node display name.

Type

str

property FloatValue

The value of the FloatNode node.

Getter

returns the float value of the FloatNode.

Setter

sets the float value of the FloatNode.

Type

float

property Increment

The node value increment, where valid values are defined by the set \(v(n) = Minimum + Increment * n; Minimum <= v(n) <= Maximum\).

Getter

returns the node value increment of the FloatNode.

Type

float

property Maximum

The maximum valid value of the FloatNode node.

Getter

returns the maximum valid float value of the FloatNode.

Type

float

property Minimum

The minimum valid value of the FloatNode node.

Getter

returns the minimum valid float value of the FloatNode.

Type

float

property Name

Retrieve the node name.

Type

str

property NodeAccess

Retrieve the node accessibility.

Type

BFGTLAccess

property NodeType

Retrieve the node type.

Type

BFGTLNodeType

property ToolTip

Retrieve the node tool-tip.

Type

str

property Valid

This instance represents a valid node.

Getter

Returns TRUE if valid, FALSE otherwise

Type

bool

assign(self: BFModule.BFGTLUtils.FloatNode, arg0: BFModule.BFGTLUtils.BaseNode) BFModule.BFGTLUtils.FloatNode
property isNull

Check if node in NULL or not valid.

Getter

Returns TRUE if NULL, FALSE otherwise

Type

bool